Post by Derek Salvano on Aug 26, 2021 20:12:59 GMT
[attr="class","ititle"]Vampires
[attr="class","itinfo"]
Vampires are magically reanimated corpses, inhabited by the spirit of the deceased, that feed and survive on the blood of the living, especially on human blood, and can transform humans into more of their kind. Vampires coexist with humans. Humans are mostly oblivious to the existence of vampires, which makes it easier for vampires to commingle. Attitudes of vampires towards humans vary from individual to individual. Some see humans as food, servants, and entertainment, while others feel compassion for humans. Only a handful of humans are aware of the existence of literal vampires. Among the greater masses of the 21st Century, vampires are regarded as superstition, fiction, and myth.
Vampires are magically reanimated corpses, inhabited by the spirit of the deceased, that feed and survive on the blood of the living, especially on human blood, and can transform humans into more of their kind. Vampires coexist with humans. Humans are mostly oblivious to the existence of vampires, which makes it easier for vampires to commingle. Attitudes of vampires towards humans vary from individual to individual. Some see humans as food, servants, and entertainment, while others feel compassion for humans. Only a handful of humans are aware of the existence of literal vampires. Among the greater masses of the 21st Century, vampires are regarded as superstition, fiction, and myth.
[attr="class","isubtitle"]Myths
Garlic - The vampire's supposed repulsion towards garlic may have been a fabricated lie, similar to how Werewolves really react to silver. This myth was presumably started to hide the fact that vampires are actually vulnerable to vervain.
Holy Items - The myth that vampires could be harmed using holy artifacts like crosses, blessed ground, and holy water may have circulated from the belief that they are unholy creatures originating from Hell and in league with the Devil.
Mirrors - The myth that vampires did not cast a reflection may have come from the belief that vampires had no souls.
Shapeshifting - The origin of the myth that vampires had the power to morph into a bat, wolf, rat, or a cloud of mist is unknown. It may be the result of a mistake of perception between vampires and werewolves. Or it may even be related to Silas, who has the ability to cast psychic illusions to appear as anyone he chooses.
Souless - The belief that vampires are souless beings may have stemmed from their ability to shut down their emotions, causing them to behave without remorse or regret, and giving off the impression that they have no conscience and by extension, also lack a soul.
Death - Contrary to popular belief, vampires have beating hearts and they cannot function without oxygen.
Holy Items - The myth that vampires could be harmed using holy artifacts like crosses, blessed ground, and holy water may have circulated from the belief that they are unholy creatures originating from Hell and in league with the Devil.
Mirrors - The myth that vampires did not cast a reflection may have come from the belief that vampires had no souls.
Shapeshifting - The origin of the myth that vampires had the power to morph into a bat, wolf, rat, or a cloud of mist is unknown. It may be the result of a mistake of perception between vampires and werewolves. Or it may even be related to Silas, who has the ability to cast psychic illusions to appear as anyone he chooses.
Souless - The belief that vampires are souless beings may have stemmed from their ability to shut down their emotions, causing them to behave without remorse or regret, and giving off the impression that they have no conscience and by extension, also lack a soul.
Death - Contrary to popular belief, vampires have beating hearts and they cannot function without oxygen.
[attr="class","isubtitle"]Powers
Super Strength - Vampires are noticeably much stronger than average adult humans and slowly grow stronger with time. They always have the advantage of superior strength in direct combat with a human. Even new vampires who are still in transition can toss an average size fully grown human across a room with great speed and force. Their other feats include single-handedly lifting grown men high off the ground by the throat and snapping their necks, ripping people apart, and ripping out internal organs such as hearts with little to no effort. Their strength is also more powerful than that of Werewolves that are in Human form. Their strength allows them to jump higher and further than any natural creature. Vampires who feed on humans are stronger than those who feed on animal blood. In Fifty Shades of Grayson, Damon, a vampire roughly 170 years of age, is seen smashing his hand continuously into a stone wall, causing a large portion to chip off. However, newbie vampires may have difficulties while dealing with truly heavy objects, such as when Caroline couldn't move the safe by herself in The Cell and asked for Stefan's help.
Super Speed - Vampires are much faster than humans and werewolves in human form. Vampires can accelerate their movements to cover short distances in an instant, usually faster than the human eye can see. When running across long distances, they appear as vibrating blurs of motion. Their reflexes are similarly heightened. Like their strength, their speed increases with age.
Super Agility - Vampires possess superhuman agility. They have shown that they can move, jump very high, climb, and run incredibly fast without difficulty or exhaustion. Vampires can jump with their super speed too. Vampires that feed on human blood can jump much higher than vampires that feed on animal blood. This ability also increases with age.
Enhanced Emotions- Vampires experience emotions more powerfully than humans. Emotions like love, joy, and happiness are intensified for vampires allowing them to live life more intensly. This ability allows vampires to feel emotions at their peak regardless of their age. Original Vampires have been shown experiencing emotions as powerfully today as they did 1,000 years ago. Conversely sadness, depression, guilt, fear and anger are also amplified causing most vampires to "turn off" their emotions.
Emotional Control - Vampires have the supernatural ability to remove or dull their emotions. They can "switch off" their ability to feel emotions such as fear and guilt allowing them to kill without remorse, go against any opponent without fear and relieve themselves of depression and sadness. A vampire without there emotions is far more calculating and direct than one who keeps them on. However, the vampire will become a remorseless killer almost unrecognizable from the person they truly are. This ability fades with time and vampires who are over 500 years old are said to lose it altogether.
Dream Manipulation - Vampires can control dreams and the subconscious. They have the ability to produce and modify dreams, bestow nightmares and lucid dreaming, distort peoples perception of reality and trap someone in their dreams. Vampires can manipulate and enter the subconscious of other vampires and even an Original Vampire if they are weak enough.
Super Senses - Vampires have extremely keen senses of hearing, sight and smell that far exceed those of humans and werewolves. They can hear whispered conversations, even ones in far of buildings and on phones, smell blood from several meters away, and see in total darkness. These senses improve and grow stronger with time.
Mind Compulsion - Vampires have the ability to influence and control thoughts, emotions and behavior and alter or erase memories. Normal vampires cannot "compel" other supernatural creatures whereas Original Vampires can compel other vampires and vampire/werewolf hybrids.
Immortality - A vampire stops aging once turned. Upon their transformation vampires become immune to all conventional illness, diseases, viruses and infections.
Healing Factor - Vampires heal extremely quickly, but still feel the pain of a wound before it heals. Vampires can snap their bones back into place after being broken and have been seen to fully recover from gunshots, stab wounds, and torso impalement. The only injury that cannot be healed on its own is a werewolf bite.
Super Durability - Vampires can take a great amount of physical damage without being slowed down. Even vampires who have been shot with wooden bullets have been seen to continue fighting, as long as they were not shot in the heart, or the head.
True Face - A Vampire's True Face is the appearance they are hiding under their normal human face. When a Vampire's True Face is revealed, the whites of their eyes turn blood red, dark veins appear under their eyes, and their canine teeth extend into razor-sharp fangs. A Vampire's True Face can be revealed whenever they wish, but it will appear against their will whenever they are: Aroused by the scent of blood, or are feeling intense emotions (Anger, lust, sadness etc.). A Vampire's fangs are extremely sharp which gives them the ability to tear into almost any substance (Such as flesh) and tear off limbs. A Vampire's True Face will appear for the first time soon after they complete the transition.
Sire Bond - Although rare among them, Sire Bonds can be formed when a human is turned with the blood of the vampire whom they had strong human feelings for.
Telepathy- An advanced form of mind control that allows vampires to mentally communicate over a vast distance. Damon and Elijah have been shown to mentally communicate with others from a distance sending distress calls and mental images. Klaus has also been shown sharing his memories with others.
Illusions - As seen with Lexi, vampires have the power to trick the minds of others into seeing/feeling things.
Weather Manipulation - Damon Salvatore was able to create fog, haze, and mist from nothing, and then return the weather to normal later. (In the novels, Klaus, Katherine and Damon use this power).
Compelling Animals - Damon was able to compel a crow to spy on Elena, and go through the window in Stefan's room. (In the novels, Damon was able to transform into a crow).
Flight - In the intro of the Pilot episode a female victim was carried away by Damon Salvatore.
Super Speed - Vampires are much faster than humans and werewolves in human form. Vampires can accelerate their movements to cover short distances in an instant, usually faster than the human eye can see. When running across long distances, they appear as vibrating blurs of motion. Their reflexes are similarly heightened. Like their strength, their speed increases with age.
Super Agility - Vampires possess superhuman agility. They have shown that they can move, jump very high, climb, and run incredibly fast without difficulty or exhaustion. Vampires can jump with their super speed too. Vampires that feed on human blood can jump much higher than vampires that feed on animal blood. This ability also increases with age.
Enhanced Emotions- Vampires experience emotions more powerfully than humans. Emotions like love, joy, and happiness are intensified for vampires allowing them to live life more intensly. This ability allows vampires to feel emotions at their peak regardless of their age. Original Vampires have been shown experiencing emotions as powerfully today as they did 1,000 years ago. Conversely sadness, depression, guilt, fear and anger are also amplified causing most vampires to "turn off" their emotions.
Emotional Control - Vampires have the supernatural ability to remove or dull their emotions. They can "switch off" their ability to feel emotions such as fear and guilt allowing them to kill without remorse, go against any opponent without fear and relieve themselves of depression and sadness. A vampire without there emotions is far more calculating and direct than one who keeps them on. However, the vampire will become a remorseless killer almost unrecognizable from the person they truly are. This ability fades with time and vampires who are over 500 years old are said to lose it altogether.
Dream Manipulation - Vampires can control dreams and the subconscious. They have the ability to produce and modify dreams, bestow nightmares and lucid dreaming, distort peoples perception of reality and trap someone in their dreams. Vampires can manipulate and enter the subconscious of other vampires and even an Original Vampire if they are weak enough.
Super Senses - Vampires have extremely keen senses of hearing, sight and smell that far exceed those of humans and werewolves. They can hear whispered conversations, even ones in far of buildings and on phones, smell blood from several meters away, and see in total darkness. These senses improve and grow stronger with time.
Mind Compulsion - Vampires have the ability to influence and control thoughts, emotions and behavior and alter or erase memories. Normal vampires cannot "compel" other supernatural creatures whereas Original Vampires can compel other vampires and vampire/werewolf hybrids.
Immortality - A vampire stops aging once turned. Upon their transformation vampires become immune to all conventional illness, diseases, viruses and infections.
Healing Factor - Vampires heal extremely quickly, but still feel the pain of a wound before it heals. Vampires can snap their bones back into place after being broken and have been seen to fully recover from gunshots, stab wounds, and torso impalement. The only injury that cannot be healed on its own is a werewolf bite.
Super Durability - Vampires can take a great amount of physical damage without being slowed down. Even vampires who have been shot with wooden bullets have been seen to continue fighting, as long as they were not shot in the heart, or the head.
True Face - A Vampire's True Face is the appearance they are hiding under their normal human face. When a Vampire's True Face is revealed, the whites of their eyes turn blood red, dark veins appear under their eyes, and their canine teeth extend into razor-sharp fangs. A Vampire's True Face can be revealed whenever they wish, but it will appear against their will whenever they are: Aroused by the scent of blood, or are feeling intense emotions (Anger, lust, sadness etc.). A Vampire's fangs are extremely sharp which gives them the ability to tear into almost any substance (Such as flesh) and tear off limbs. A Vampire's True Face will appear for the first time soon after they complete the transition.
Sire Bond - Although rare among them, Sire Bonds can be formed when a human is turned with the blood of the vampire whom they had strong human feelings for.
Telepathy- An advanced form of mind control that allows vampires to mentally communicate over a vast distance. Damon and Elijah have been shown to mentally communicate with others from a distance sending distress calls and mental images. Klaus has also been shown sharing his memories with others.
Illusions - As seen with Lexi, vampires have the power to trick the minds of others into seeing/feeling things.
Weather Manipulation - Damon Salvatore was able to create fog, haze, and mist from nothing, and then return the weather to normal later. (In the novels, Klaus, Katherine and Damon use this power).
Compelling Animals - Damon was able to compel a crow to spy on Elena, and go through the window in Stefan's room. (In the novels, Damon was able to transform into a crow).
Flight - In the intro of the Pilot episode a female victim was carried away by Damon Salvatore.
[attr="class","isubtitle"]Weaknesses
Decapitation - Dismembering or removing the head of a vampire will result in permanent death.
Fire and Sunlight - Sunlight and U.V. rays burn vampires on contact and prolonged exposure will cause them to combust and die. vampires are also sensitive to fire and will die if they are not extinguished in time.
Wood - Wounding a vampire with a wooden weapon such as wooden bullets will incapacitate them. Stabbing a vampire through the heart with a wooden stake will result in permanent death. Its revealed that because Enzo was experimented on for many years, he built a resistance to being hurt by wood. Its possible this applies for vervain and other weaknesses as well.
Vervain - Exposure to or ingestion of vervain causes a vampire to become severely feverish and weak. Also, physical contact with vervain will burn a vampire's skin. Vampires cannot compel anyone who has ingested vervain or has it on their person. Many vampires drink vervain to protect themselves from Originals Vampires and to reduce its affects.
Heart Extraction - Removing the heart of a vampire will result in permanent death.
Invitation - Vampires cannot enter a home without an invitation by the owner. When Elijah awakened inside Elena's home without an invitation after having the White Oak Dagger removed he began to suffocate painfully and presumably would have desiccated.
Magic - Vampires are susceptible to the powers of witchcraft - including spells, potions, rituals and harmful magical objects.
Desiccation - Vampires who abstain from blood for extended amounts of time will eventually desiccate and mummify. Witches can also use magic to desiccate vampire.
Vampire Bloodline - If an Original vampire dies, all vampires descended from their bloodline will slowly perish.
Werewolf Bite - The bite of a werewolf and the poison is extremely lethal to vampires. It will cause them to hallucinate, grow severely weak and go rabid until it kills them. Klaus' hybrid blood can cure the bite. Vampires suffering from the bite seem to always hallucinate moments from their past.
Broken Neck - Breaking a vampire's neck will not kill it, but it will render it unconscious for few minutes. It was shown when Alaric snaps Stefan and Damon's neck they recover quickly.
Hunter's Curse - If a vampire kills a member of The Brotherhood of the Five, they will be tormented by visions until they kill themselves or if the hunter is replaced.
White Oak Ash Dagger - Its rumored If a vampire daggers an original, they will die when the original is neutralised.
Gilbert Device - Invented by Johnathan Gilbert (Enchanted by Emily Bennett), the Device was a weapon designed to emit a high-frequency noise that could only be heard by vampires and werewolves.
Doppelganger Blood Magic - If a doppelgangers blood is used in the Magic Purification Spell, all vampires' abilities will be stripped from them little by little and then they will be brought back to the last stage of their human life: Death. They will then relive the way they died when they transitioned into vampirism.
The Devil's Star - The devi's star can cause a 1000 cuts onto anothers body.
Animal Blood - As revealed in season 1, animal blood weakens a vampire's strength.
Physical Trauma - Minor physical injuries such as gunshots, stab wounds and broken bones will cause a pain and also slow them down. However, this is momentary as they will heal completely within seconds. It seems physical trauma can hurt them anywhere on the body (ex-eye gauging, drowning).
Fire and Sunlight - Sunlight and U.V. rays burn vampires on contact and prolonged exposure will cause them to combust and die. vampires are also sensitive to fire and will die if they are not extinguished in time.
Wood - Wounding a vampire with a wooden weapon such as wooden bullets will incapacitate them. Stabbing a vampire through the heart with a wooden stake will result in permanent death. Its revealed that because Enzo was experimented on for many years, he built a resistance to being hurt by wood. Its possible this applies for vervain and other weaknesses as well.
Vervain - Exposure to or ingestion of vervain causes a vampire to become severely feverish and weak. Also, physical contact with vervain will burn a vampire's skin. Vampires cannot compel anyone who has ingested vervain or has it on their person. Many vampires drink vervain to protect themselves from Originals Vampires and to reduce its affects.
Heart Extraction - Removing the heart of a vampire will result in permanent death.
Invitation - Vampires cannot enter a home without an invitation by the owner. When Elijah awakened inside Elena's home without an invitation after having the White Oak Dagger removed he began to suffocate painfully and presumably would have desiccated.
Magic - Vampires are susceptible to the powers of witchcraft - including spells, potions, rituals and harmful magical objects.
Desiccation - Vampires who abstain from blood for extended amounts of time will eventually desiccate and mummify. Witches can also use magic to desiccate vampire.
Vampire Bloodline - If an Original vampire dies, all vampires descended from their bloodline will slowly perish.
Werewolf Bite - The bite of a werewolf and the poison is extremely lethal to vampires. It will cause them to hallucinate, grow severely weak and go rabid until it kills them. Klaus' hybrid blood can cure the bite. Vampires suffering from the bite seem to always hallucinate moments from their past.
Broken Neck - Breaking a vampire's neck will not kill it, but it will render it unconscious for few minutes. It was shown when Alaric snaps Stefan and Damon's neck they recover quickly.
Hunter's Curse - If a vampire kills a member of The Brotherhood of the Five, they will be tormented by visions until they kill themselves or if the hunter is replaced.
White Oak Ash Dagger - Its rumored If a vampire daggers an original, they will die when the original is neutralised.
Gilbert Device - Invented by Johnathan Gilbert (Enchanted by Emily Bennett), the Device was a weapon designed to emit a high-frequency noise that could only be heard by vampires and werewolves.
Doppelganger Blood Magic - If a doppelgangers blood is used in the Magic Purification Spell, all vampires' abilities will be stripped from them little by little and then they will be brought back to the last stage of their human life: Death. They will then relive the way they died when they transitioned into vampirism.
The Devil's Star - The devi's star can cause a 1000 cuts onto anothers body.
Animal Blood - As revealed in season 1, animal blood weakens a vampire's strength.
Physical Trauma - Minor physical injuries such as gunshots, stab wounds and broken bones will cause a pain and also slow them down. However, this is momentary as they will heal completely within seconds. It seems physical trauma can hurt them anywhere on the body (ex-eye gauging, drowning).